

Rainbow Road Rainbow Road as it appears in Mario Kart Wii. However, this is the first version of Rainbow Road on which the rainbow pattern goes along the track, and not through it like on the previous versions.

Narrow places make this track highly dangerous for lighter characters. This version of Rainbow Road looks similar to a Rollercoaster in terms of layout: after a spiral structure going upwards, the karts fall down a steep fall into a 360-degree loop of turbo boosts, then a corkscrew intricated into the loop, before heading back to the finish line. Rainbow Road Rainbow Road as it appears in Mario Kart DS. The course was the only one that took place over a city, before the idea got reused in Mario Kart 8. While many of the corners have barriers, there are holes that people can fall in. This version of Rainbow Road involves racing on multiple levels, speed boosts around banked helices, chicanes and a levitation tunnel that propels racers upwards and back towards the start of the course.

Rainbow Road Rainbow Road as it appears in Mario Kart: Double Dash!! Bowser's starship hovers in the distance as well as the Bowser Castle from Paper Mario. However, one should be careful as once again the course has very few barriers to prevent racers from driving off the track. Rainbow Road Rainbow Road as it appears in Mario Kart: Super Circuit.Ī particularly devious take on the course, with multiple shortcuts, speed boost and jump pads. Another new addition is the anti-gravity loop, which replace the standard helix around the smiling star from the original edit. There's also a couple of hanggliding sections now one on the steep drop at the beginning of the lap, and one right before the finish line. The new Rainbow Road 64 has used two things from older versions of Mario Kart, namely 7, Double Dash, and the original Super Mario Kart: the city setting below the box and the original tiles pattern, although all obviously updated to new graphics abilites allowed by the new console. The Chain Chomps now bounce along the track, creating waves along the track, instead of eating through the course. The neon faces that appeared in the sky have been replaced by fireworks, but now some trains travel across the sky, along the first and second helixes. This track got reused in another franchise: F-Zero X a year or two later, but also got remade with major modifications in Mario Kart 8, being converted into a single-lap course. This is used in an exploit, that skips half the track. The course is very bouncy, making the player bounce every time they drift or hop. It is 2000m (2 km) long, and is the longest track in the Mario Kart series. Chain Chomps roam the track, which is surrounded by the enormous neon visages of the game's stars. A steep drop at the start can be used as a shortcut by skilled players who make a well-timed jump. In contrast to the SNES iteration, the Nintendo 64 version of Rainbow Road is lined with crash barriers. Rainbow Road Rainbow Road as it appears in Mario Kart 64. It also appears in Mario Kart 8 as Downloadable content. This course also reappeared in Mario Kart: Super Circuit with all of the other tracks, and again in Mario Kart 7 as a retro track in the fourth race in the Lightning Cup.

There are invulnerable flashing Thwomps throughout the stage, causing spinouts on contact. This makes this course hard for all characters, although powersliding skills are of a great help on this track. The original Rainbow Road is characterized by hairpin corners, splits in the narrow track and the absence of crash barriers. Rainbow Road Rainbow Road as it appears in Super Mario Kart.
