

Like many other, Eternal is a mix between Magic and Hearthstone.

I’d almost given up when someone complaining about Magic Online told word of this game. It seemed to me that TES Legends and Faeria showed potential, but not enough to keep me firing the game week after week. I tried almost all of them: Pokemon, Solforge, Magic Duels, The Elder Scrolls Legends (not to be confused with Scrolls, which I also tried), Hex and Faeria.

Hearthstone wasn’t cutting it, but its success inspired a lot of other similar games. Since Magic paper events can be complicated to organize and attend, I was looking for a digital alternative. However, having given the game a try for a few weeks at multiple occasions, I missed the intricacies of MtG, especially not being able to interact on your opponent’s turn at all. Hearthstone is so polished and accessible that a lot of people who weren’t into the genre are now playing it every day. It is one of the most streamed game on Twitch, while, in comparison, MtG mostly attracts viewers with weekend paper events. It was still considered a success, until Blizzard came along and redefined what successful online collectible card game ment with Hearthstone. The online variant of Magic exists but has always been criticized for technical problems, poor interface and costing the same as the paper variant (i.e. It is still the most popular game of it’s kind today, at least in physical paper form. I’ve been a long time fan of Magic the Gathering, which is responsible for creating the whole trading card game genre in 1993.
